Since we’re all buck, the paintwork must also be sharp – and it mostly is since it’s also pretty minimal. The yellow pieces are all painted over to give them a little deeper color and the H logo is tampoed on and looks great. The only areas where the paint is a little weak is the yellow paint over the green forearms (a tough spot) and then some of the wrinkles on the face where the thicker skin tone paint didn’t quite cover around the nose. They’re small issues overall thanks to the sea of green and he looks good on my shelf.
The thing that probably put me over on this guy is the accessories. He comes with two rifles. One, a futuristic elephant gun of sorts and another that looks even more futuristic that than. The sculpt and paint work is great on both and they look like a lot of fun. For whatever reason I just really wanted the one with the Hydra logo emblazoned across the top of it and that ended up being a large reason for me to separate with my $20. Silly, but I’ve bought worse for more.
What didn’t get me to buy him though was the Mandroid Arm. I really wish Hasbro, or anyone that does BAFs/C&C, could work out better logistics on the parts. The Hydra & AIM Agents are running changes from Zemo & Red Skull so they include the same parts. That means buying one of everything is going to net you two extra arms. Now, I can give Hasbro credit here – everyone in Wv2 has two heads which means a more hardcore chap could buy doubles to display all looks and then have two nearly complete Mandroids. You’d still only get one head because that piece comes with NOW! Cap. There is another variant in the line, WW2 Cap, but Hasbro wisely – or at least collector-friendly-ly – didn’t give him a piece since he’s a reissue on a new card. I’m not sure what the best solution would be to do, but one thing I would’ve like to see was the arm attachments to be switched. Give the left arm the blades and the right arm the guns on the running changes and then you could armor up your Mandroids a little differently, and non-canonically at your discretion.
Overall, the Hydra Agent is by all points a great figure on paper and the real deal hits all the right points. If you’ve been waiting for a good, or at least a better, Hydra Agent to build with then I imagine you’re happy with this release (enjoy all the arms!), but he might not have been the best use of my $20. Red Skull has already stolen his rifle. His Mandroid arm is of no use. He’s still a great figure – the sculpt is still doing its business, I love the articulation, and I still enjoy the colors. But in the end I can’t argue with one little detail. I only bought one.
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