This review was originally published on June 21st, 2010.
June is here! And with it came She-Ra, the first figure with increased production following Adorapocalypse in January. What was the net result of the increase? About four minutes longer than Optikk, a little over ten minutes longer than Evil Lyn, and she sold out faster than Adora.
Interestingly, I haven’t heard anything about a future change in production levels even with the quick sellout, but with a few 200x characters in the pike, it may not be a priority for Mattel. Either way, I’m curious to see what the next few months hold.
Isn’t She-Ra so pretty? The head sculpt is really… wait, you don’t see the head on the figure? Weird, that’s how I pulled her out of the package…
If you’ll permit me a tad bit of sarcasm here, I have to say I really enjoyed fixing my $20 “adult collector” figure. I’m sure there’s a good round of “it’s an easy fix” versus “I shouldn’t have to” that can come out of this, but I’ll leave that to others. Suffice to say, She-Ra’s head was not attached and attempts to simply put it back on were not successful. The hole in the bottom of the head simply wasn’t big enough to fit over the ball and my first experiences with She-Ra were some light dremeling to remove excess plastic. All so I could recreate the classic bobblehead that is typical of the females in this line. Now that I’ve mentioned it, I’ll move on and take a look at the figure as intended.
She-Ra utilizes the standard female buck, but has a few more new pieces than the average female receives. Her boots are entirely new, with an internal “rocker” joint, she has new forearms with new gauntlets, the new dress with sculpted details, new cape, two new heads, and the detachable mask.
I like a lot of the new pieces. They’re mostly here for accuracy, but I enjoy how the boots come up to encapsulate the calves for one. It gives a better illusion of depth to that part of the figure. When I saw the Toy Fair pics, I didn’t think the dress had quite the right shape to it and I still think that now, but I can’t put my finger on why it looks off to me. The cape is a separate piece and can be slipped off the neck when the head is unattached. She looks better with it on, mostly because of the choker collar, but it’s one more display option for the figure.
The two heads are both sharp. I don’t believe they’re simple reuses of the Adora head though the face is the same. I removed Adora’s hair to make the custom of my Shopkeeper and the sides of the head are different. I’d have to remove She-Ra’s hair to be sure and I don’t currently have a reason to do that. It’s best guess for now.
I’ll be sticking with the classic head. I think the “toy” head and mask turned out really nice (the holographic stickers give me flashbacks), but I don’t think of the toy when I think of She-Ra. Particularly not when the rest of the figure was made to match the artwork and not the old figure. The mask pegs into a hole in her head that allows for it to be reversible (covering her face or not). I’m with Mattel on this decision, it’s better than fragile clips and with the helmet hair that’s behind the mask, she wouldn’t look good “de-tiaraed” anyway.
Articulation is standard for the line. The hidden rocker joint in the ankle doesn’t have as much range as the earlier exposed joints, but it works. The skirt is fairly pliable and it allows this waist to turn freely, but the longer length now blocks the range of the hips. It’s always something with the MOTU ladies apparently. Finally, the head is wobbly, which is sad because there’s some decent range (no looking up because of the hair) but the loose neck peg and heavy hair can’t hold poses and the head will always return to a fairly neutral position. Continue to Page 2…