Doesn’t it feel like I’ve been reviewing Captain America 2: The Winter Soldier toys forever? I’ve got a nice review backlog built up, particularly with some great Power Lords & OSM pieces the 4H have sent along, but I’m not quite down with these darn Cap toys just yet! With still one Cap figure left to go (that’d be Marvel Now Cap, who is a really nice figure), I thought I’d just skip ahead and finish things off for now with the line’s BAF: the Mandroid
I originally wasn’t planning on picking up the Mandroid. A better Marvel True Believer can correct me, but I don’t recall this being a comic version. Now I haven’t seen every appearance, and I’m sure Mandroids have appeared in a variety of shapes and sizes, but when I think Mandroid, I think about the classic, smooth, gold armors from the seventies. The design used is still pretty cool, though I’d love to see it in gold, so it eventually won me over, largely thanks to Captain America 2 being so amazing awesome that I found myself needing the movie figures necessary to complete this fella.
The Mandroid reuses a healthy chunk of parts from the Iron Monger (which I apparently never reviewed, oops), but features an all-new head/torso, forearms, and a few add on-bits. The final result is a well-sculpted figure that looks plenty menacing while still being sufficiently different from the Monger (the blue to grey transition surely helps too!). The new torso and mostly embedded helmet also has the added benefit, due largely to the design, of looking like more like a pilot-driven suit of armor instead of just a big robot. It just has a great aesthetic to it, and after snagging Black Widow, I was much more inclined to grab the legs and go back and snag the noggin’ as well.
The only complaint I have on the sculpt is going to be one of those whiny, hindsight, collector issues about different figures coming with the same BAF pieces. Now, normally, I don’t care about that, but the Mandroid presented us with a unique opportunity. Hasbro could have switched the armament on the arms between the figures. This would’ve had a cost, tooling the bicep covers differently, but the added benefit would’ve been sweet – customization. Mandroids with two blade hands, or two gun hands, or just having different options when you have multiples (provided you can find more than no Black Widows). It just would’ve made the figure that much cooler. Instead though, I have this pile of arms laying around that no one is gonna ever need (except maybe that BAF Ultimate Green Goblin! Poor guy!)
Like Iron Monger, the articulation is a highlight to the figure. The lets are easily the best area with some fun deep poses possible thanks to the ball hips & ankles, thigh swivels, and double-hinge knees. It does take a little work to strike balances, but it’s a lot of fun on a bulky guy like this. The torso joint is a little more limited than the Monger’s, but still has some range. The head is kinda in the same situation. There’s range, but being so inset in the body makes it harder to move, at least on mine. Finally, the Mandroid and Monger lose some points on the arms due to the bulk blocking the ball elbows and swivel wrists. The ball-shoulders and bicep swivels help, but the arms can be a little frustrating. Continue to Page 2…