Amusing Articulations: Ted, you’re the Math Guy…

Thanksgiving is this week, so I thought I would take a break from ranting and list a few things that I was thankful for this year.
Our Blackest Night Double Feature continues with a review the newest DC Classics 2-pack from Mattel, the Color of Fear.
We've talked about lead time before and how for most licensees, they have difficulty getting product to market that is well-timed with the events happening in the comics. The Color of Fear 2pk is meant to tie-in with last year's Sinestro Corps War (that really needed a better name), but that event tied directly into Blackest Night (Blackest Year!) anyway, so all things being the same, this is an opportune time for Mattel to be releasing this 2pk. With both Mattel and DC Direct producing Blackest Night figures it's good to be a Green Lantern fan. If you're unfamiliar with Blackest Night, you can learn more at the Blackest Night mini-site at DCComics.com.
I didn't want to write this article. To turn the Most Requested feature into yet another referendum on the DC Classics neck articulation seemed like overkill. On Monday, we had plenty of comments about the lack of articulation question in our Ask Matty. On Tuesday, our very own Mr. Rant shared his opinions on the matter. On Wednesday, we poked a little fun at Mattel for removing the articulation. I went to the list of possible Most Requested figures and some caught my attention: a Lou Ferrigno Hulk, a good G1 Arcee, a Thundercats line. There are plenty of things on the Most Requested list, but right now, this week, the neck articulation is being talked about across the internet. If there was ever a time to rally and try to get the point across, it's this week. So here it is. I don't think there's a DC Classics fan out there that would disagree that this is one of the biggest requests we need to ask for right now. Mattel, it's time to fix the ball-jointed necks.
Well, another “Ask Matty” has come and gone and an important issue to fans has gone unanswered again. The last few waves of DC Universe Classics have had a glaring and consistent problem: they can only look from side-to-side. Though all the parts are there for a working ball-joint, nearly every figure from waves eight through ten have lost the ability to look up or down. Earlier figures in the same toyline had a great range motion with this same joint. They weren't relegated to left and right. They had full up-and-down motion, some figures could even tilt their head sideways for some truly great poses. When asked if the ball joint was left out by design or by accident of quality control, Mattel’s response was this: “It’s handled on a figure by figure basis”.