Power hungry, would-be dictator? Long lost brother of the King? Apprentice to one of Eternia’s greatest villains? Disfigured victim of circumstance? Crazed host to a pan-dimensional demon? Some Masters of the Univese characters have sediment histories, but Keldor’s not among them.
He’s gone from a simple idea inferred by a mini-comic to a more fleshed out character that left that one inference on the table, and in MOTU Classics all that came before has been combined with a history fraught with misfortune. It’s okay though, because through it all, Keldor’s still smiling.
I’ve had mixed feelings about Keldor ever since he debuted back in February. It had little to do with the figure itself. I was glad to have Keldor in the line; it’s the swords that got under my collar. I’m not a big fan of the half swords in the toy line and Mattel’s different attempts at explaining why they couldn’t do a classicized version of the evil 200x swords were largely unsatisfactory. I think that took away from the buildup for this figure in my eyes. Instead of getting everybody’s favorite villain before that unfortunate date with a vial of acid, I felt we were getting a figure with bad accessories. I’ll still rant a bit in the accessories section, but Keldor ended up with nice representation in the Classics line despite that drawback.
Keldor’s like a DCUC that’s relying almost entirely on his head sculpt. The figure is comprised of mostly Skeletor parts except for the lower forearms/hands, feet, and the head. New boot pieces and Tri-Klops matching bracelets are reused to accommodate Keldor’s lack of demon influence. The boots are really… generic? If you’re a fan of new parts being added to the repertoire, then you’re in luck. We now have plain feet for future figures (I believe Marzo’s already got tabs on ‘em too).
So yes, the head is left to do most of the work and it does. The smiling sculpt is perfectly between charming and dastardly depending on the angle you look at it from. It’s a mix of Errol Flynn and Ming the Merciless. Going off his bio, you can play Skeletor as the idealistic uniter that he might have been or the sinister evil that he became. I love it.
Articulation is standard for the line with the only potential areas for change being the new pieces. The rocker ankles work fine, but I had to work on the one on the right foot to get it going. The head pivots on the neck fantastically with good tilt and a deep bow. Keldor could look up, but the hair and cape interfere with one another. I’ve been displaying him without the cape (and combined with the ab crunch) he’s got some good looking up poses in him.
It’s not really a paint issue per se, but Keldor is a very vibrant blue. I’m not sure I accurately captured it with my pics. He’s brighter than all of the other blue figures so far, even Faker, and very far from the washed out blue of Skeletor. It’s entirely possible that the merge with Demo-Man altered his skin tone as it apparently mutated his arms and feet, but it’s weird to think about the fact that Keldor is only half Gar. Either the blue genes are particularly dominant or a full Gar must be a deep blue. I know it’s just a kid’s toy line, but I think about these things…Continue to Page 2…