When I was trying to get caught up on MOTU Classics reviews last week, another one showed up! That’s what happens with these damn subscriptions. Truth is, I wasn’t really caught up – I’ve got a big ol’ MO2K Week coming up, but I figure I’d pop out a review on Dragstor here before December’s stuff shows up.
I never had Dragstor as a kid and I’m still not the biggest fan of the Evil Horde (I know, I’m like the only one), so this release isn’t as heralded for me as it by some others. It does pique my curiosity about the old figure and how well the action feature worked. I might have to snag a vintage one if I run across it.
I was looking forward to him as part of the “Botched Research Experiments” group for sure. Dragstor is yet another poor sap that fell prey to either Man-At-Arms’, Tri-Klops’, or Hordak’s machinations. Dragstor is a little more tragic than the rest, having been a close friend of other botched research experiment Extendar. Extendar was able to break free of Hordak; Dragstor was not.
The reason I find it his back story so interesting and his vintage figure intriguing is probably because I’m strangely underwhelmed by his Classics figure. On its merits, everything should be fine. The sculpt is fine. I like the chunky boots the new thighs get some vintage details in there, and the head sculpt is good. The breathing apparatus is a little soft, but it’s a good sculpt overall. The main get up though is where things get kinda lackluster. The individual parts are great – the motor backpack looks fantastic, the tire is well-done as is the vestigial slot for the ripcord, and the hoses and ribbing all look good too. It just doesn’t ever really come together.
And it’s not about not getting the action feature. That ship sailed years ago. As cool as just being able to spin that tire in his gut would be, I don’t hold not being able to do it against the figure. And I do like the smart layering. Part of the engine block is on the undies while the tire is part of the add-on armor. This preserves the waist articulation and reduces some of the bulk (as does the armor being cut out on the sides). It’s not about the action feature and the sculpt is more or less infallible except for some soft spots. But there’s just something I can’t put my finger on that I’m not feeling. I’ll likely get over it if I can’t explain it.
One huge upside of how this figure was constructed is that most of the articulation is retained and un-obstructed (the old figure can’t say that). The arms and legs work as you’d expect (thank you, boot swivel), the neck has decent range (hold that thought!) and as I mentioned the waist is unfettered. There’s no bulk under the arms so that’s another plus while the ab crunch is more or less locked away. On the head, the range is good, but it’s a shame that no consideration was given to Dragstor being able to look forward in “vehicle mode”, i.e. when he lays down on his tum-tum. Continue to Page 2…