I finally took time to open Multi-Bot last night. I’d been putting him off, thinking that I’d have to put together all these wacky builds and take all these pictures, and try to make a Megabeast, and more pictures. And, well, for full disclosure, I didn’t do any of that! So welcome to the worst Multi-Bot review ever. (Sorry, I’ve been reading a lot of Fantastic Four movie reviews and am prone to hyperbole tonight).
I didn’t have Modulok or Multi-Bot as a kid, so there isn’t a lot of nostalgia involved. I know he appeared in Princess of Power cartoon, looking nothing like the toy, so this classics version is my first exposure to the character. And he’s pretty fun. There’s some nitpicks I’ll get to later, particularly the disparity between what’s above and what’s below the waist, but there is more to like about the figure than anything.
The sculpting is, of course, top notch as we’ve come to expect from the Four Horsemen. They’ve taken the original and dialed it up like they usually do. My favorite pieces are easily the two torsos – they’re so 80s tech that it hurts. They look great – and a nice surprise under the ab torso as even more circuitry and paneling is hidden under there when you lean the figure back. That’s excellent. The two head sculpts are also great upgrades and each almost demands to just be its own character. I need to give these guys names. The arms are a little plain compared to the rest of the figure, particularly the legs that are really dialed up.
The articulation is standard – the arms have ball shoulders & elbows and swivels at the biceps and wrist; the legs have ball hips, swivel thighs, hinged knees (one pair has ball knees), and rocker ankles; and the torsos have that aforementioned ab crunch. And then all the interchangeable pieces add articulation. The necks are ball-jointed at the top & bottom, the extended crotch piece has some swivels built in, and then any point you add in with the extra bits creates either a ball-socket or swivel joint depending on how tight the connection is. There’s a ton of combinations there and all can be pretty well articulated.
The paint work is really my one knock on the figure, but I love the colors. I kinda wish the legs were as bright as everything else; they’re so drab (but its vintage). The bright colors on the arms look great with the silver highlights on the torsos and make a great above the waist package. Unfortunately, the legs just didn’t get any extra love. There’s a little bit of metallic touch-ups on the various legs, but it just needs more. I assume it’s a budget thing, but the legs just come across with a cheap toy aesthetic while the upper body is more what we’re used to with MOTU Classics. Continue to Page 2…