Vault Review: Club
Infinite Earths Aquaman


Arthur’s paint job is also more detailed than I expected.  His hair and beard are dingy yellow with much lighter highlights.  The torso is molded flesh but has dark airbrushing for the muscle tone.  His armor is shiny silver, and the hook and belt are gold.  The pants are probably the most impressive.  They’re done in dark green, but the scales on the side have a metallic shimmery look.


Aquaman has basic DCUC articulation.  His head is on a ball joint, but it’s limited by all that hair.  Shoulders and hips are swivel hinges.  There’s an ab crunch that doesn’t move very far.  His biceps, wrist, waist and thighs have swivels.  The elbows, knees, and ankles are all hinges.  Unfortunately the hook doesn’t move.

Arthur doesn’t have any accessories, but does he really need them?


I’m happy that Mattel has finally gotten to this version of Aquaman, but it’s still bittersweet.  The line is sadly over, and unfortunately my 90’s JLA will always be incomplete without a proper Kyle Rayner (not to mention Aztek, Zauriel, and all the other bit characters that made for an amazing team).  But here at the end, where parts reuse was heaviest, we actually got a figure that’s almost entirely new.  A pretty amazing accomplishment and I’m glad they did old Arthur right.


10 thoughts on “Vault Review: Club
Infinite Earths Aquaman

  1. One wonders what Mattel had against Kyle, given his prominence in the 90s and the minimal tooling needed to make him…

    1. Kyle got two DCUC figures. Then again, you’re probably referring to the gauntlet/boots “first appearance” costume we all remember best, not the “War of Light” look/version that was basically the crabmask head and power ring hand on a buck body, which got a Blue Lantern variant with Yellow Hal that was nigh impossible to find.

  2. Just saw the DC Direct one, I guess a few people bought a few to do a custom Jesus

  3. This figure is an example of why the line was so great. Fantastic sculpt plus great articulation. I mean, whats there to complain about? The straight back hair? Who’d of thought we’d get such a wide array of Aquamans too?

        1. well, DCU mostly gave you ball jointed necks that can’t look up or down… so they’re effectively swivels. they also removed the rocker ankle motion for more than half the run of the line, and they introduced double knee and elbows in the last third of the run, but only used them for characters that didn’t really need them, while not using them on characters who’d have made sense.

          and all of that is before considering the numerous complaints of joints rendered effectively useless, or of limited utility, due to warpage, paint seal, and shearing accidents…

          i could go on, but i think you get the point. 🙂 the line was FAR from defect free, and in fact, featured many designed and intended “DOH!” moments.

  4. I kinda wish we had gotten this version back in w7 instead of easy-redeco Aqua-camo version. At least the Kenner TJ/JLA version got a gold armor variant. which I managed to snag an extra and painted his orange shirt on = even better!

    This guy will fit in with the rest of my Morrison-era JLA. you know, aside from missing Zauriel (TOGA!), Aztek, Huntress (black bodysuit/pre-Hush), and ORACLE (which I do have the DCD).

    Which verison of the DC Direct PADiator is that? I don’t recall another one besides the McG JLA:Classified body?

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