Vault Review: NECA’s Pacific
Rim Battle Damage Knifehead


But the paint apps that really impressed me were the blue battle damaged areas.  This almost came as a shock, because I didn’t care about all that blue blood when the figure was first announced.  But I can’t deny I was blown away with the effect once I had him in hand.  There’s this great mix of light and dark neon blue, which looks neat on its own.  But they also gave the darker blue a glossy wet look, making the figure seem like he’s still bleeding from his head, mouth, and stomach.  A very nice effect.


Knifehead’s articulation is great, but not perfect.  His head, wrists, waist, hips and ankles are all ball joints.  His shoulders, elbows, and knees are all swivel hinges.  His jaw is hinged, and he has a bendy tail.  The ball joints are the areas with the most issue because the body sculpt limits the range.  It’s not too bad in most places, but the head is definitely the worst since it can’t do much more than swivel.  But the figure can still pull off some really good poses, making him light-years ahead of their first attempt.


What surprised me the most is that his tongue is also articulated.  It can actually move in and out.  Unfortunately this is difficult to accomplish because the paint on both the tongue and mouth stick to each other, making it hard to slide.


No accessories with this figure, which is fine because he doesn’t need any.  His head is his weapon, and if that fails there’s so much plastic here you could just pound other figures with him.


My biggest complaint about this figure is that his head doesn’t move, otherwise he’s pretty damned perfect.  He’s just as big and imposing as I want.  A lot of the other characters are going to need new versions to match this larger size though.  If you’ve been waiting for a good Knifehead, this is it.



5 thoughts on “Vault Review: NECA’s Pacific
Rim Battle Damage Knifehead

  1. man, i usually hate rebuying a character for an upgraded version… and i still don’t care for the idea… but NECA has upped the ante so far over the gen 1 pac rim figs that these just can’t be passed on. can’t wait to see the rest of the reviews here man!

    side note: seeing both of the godzilla models up there, it’s almost hilarious that the matt broderick creature was at one point considering the ‘zilla. he’s a cute kaiju creature, but he’s not even ballpark godzilla. and now, w/ these upgraded kaiju from pac rim, neither ‘zilla stands a chance!

    1. OOH!! almost forgot, you’ve seen the photos of scunner, right? YAY!! more kaiju!!

      and now, a question: since you’re also buying into the lovely monsterarts line, let me ask… if you could get the monsterarts team and the NECA pac rim team in a room together and get them to cross pollinate each other’s lines, what traits would you want them to share/abandon?

    2. I actually really enjoy the design of the US Godzilla, but there’s absolutely a reason why he’s known as “Godzilla In Name Only” in certain circles of the fandom.

      At least he had some minor redemption in the surprisingly decent Godzilla: The Animated Series.

  2. I LOVE this Knifehead, all except as you mentioned that his head can’t move!

    I hope with Scunner they consider allowing you to move his head looking straight up to do a swimming pose, or back facing forward for the walking pose.

  3. just ran across these at my LCS yesterday, and holy CRAP the size difference is droolable!! LOVE IT!

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