But the paint apps that really impressed me were the blue battle damaged areas. This almost came as a shock, because I didn’t care about all that blue blood when the figure was first announced. But I can’t deny I was blown away with the effect once I had him in hand. There’s this great mix of light and dark neon blue, which looks neat on its own. But they also gave the darker blue a glossy wet look, making the figure seem like he’s still bleeding from his head, mouth, and stomach. A very nice effect.
Knifehead’s articulation is great, but not perfect. His head, wrists, waist, hips and ankles are all ball joints. His shoulders, elbows, and knees are all swivel hinges. His jaw is hinged, and he has a bendy tail. The ball joints are the areas with the most issue because the body sculpt limits the range. It’s not too bad in most places, but the head is definitely the worst since it can’t do much more than swivel. But the figure can still pull off some really good poses, making him light-years ahead of their first attempt.
What surprised me the most is that his tongue is also articulated. It can actually move in and out. Unfortunately this is difficult to accomplish because the paint on both the tongue and mouth stick to each other, making it hard to slide.
No accessories with this figure, which is fine because he doesn’t need any. His head is his weapon, and if that fails there’s so much plastic here you could just pound other figures with him.
My biggest complaint about this figure is that his head doesn’t move, otherwise he’s pretty damned perfect. He’s just as big and imposing as I want. A lot of the other characters are going to need new versions to match this larger size though. If you’ve been waiting for a good Knifehead, this is it.