Mousers are pretty basic when it comes to articulation. Luckily, we don’t need much. Their jaws are hinged, and can open pretty wide. Their heads are on a ball joint that has a really nice range of movement. Lastly, their thighs are swivel joints.
In a perfect world their knees and ankles would have also been articulated, but I have to admit it isn’t really necessary. You can get them into some really nice walking poses, especially considering there’s only one joint on each leg. The majority of their personality really comes from the wide range in their mouth and head.
One thing I really love is that you can easily pop the head off the body, and even unhinge the jaw if you want. I don’t know if this was Playmate’s official plan, but it really makes for some fantastic battle damaged and destroyed Mouser scenes.
I really don’t have any complaints about these Mouser figures. I can see where someone would want them to be a bit more articulated, but I can easily overlook that because of how well done they are already. Also, more articulation would have probably meant less figures per pack, and I wouldn’t want to see that. Seven is the perfect amount. You’ve got a nice little group to fight your figures, or for a few more dollars you can build your army exponentially.