Like most Revoltech figures, Snake has wide range of motion. His head, neck, shoulders, ebows, mid chest, waist, hips, knees, and ankles are all revolver joints. His wrists are the only parts that aren’t revolvers, but they’re still swivel hinges because of the pin joint. Even his clothing is a bit articulated. His knee pads function with a pin joint, like the wrists, and his bandanna is a swivel. This pretty much gives you any pose you want, including laying flat on the ground.
Snake comes with a ton of accessories. First are the extra hands, eleven total. Most of them are in a gripping pose and ready to pull the trigger, but you also get fists, flat palm karate type, and fingers splayed like they’re grabbing or reaching for something.
He also comes with the classic boomerang shaped translucent stand, or the effects stand in white. There are also plenty of translucent arms to choose from. And surprisingly, the ever present orange Revoltech box was painted gray for Snake. That’s a nice touch, because I definitely have enough of those orange ones.
As for accessories, Snake has his classic pistol with silencer, a rifle, a stun rod, and two brackets that allow him to hang from this bars. I don’t think I really needed those last two, but I’m not going to say no to extra accessories.
Lastly, are my favorite pieces: a red exclamation point, a sleeping “ZZZZ” sign, and a papercraft cardboard box. These are two classic gags from the MGS franchise and I can’t wait to use them with all my other figures. I especially love the box, which has been decorated to celebrate Metal Gear’s 25th anniversary.
All around I’m pretty happy with this figure. Sure he has a few issues, but I can easily overlook them because of the abundance of accessories and articulation. Hell, even his eye moves. This is the first figure I’ve ever owned that does that. I’d love to seem more Metal Gear Revoltechs in the future. They don’t have to get too extensive, but Solid Snake would be nice and Liquid would definitely kick ass.