I know some folks were disappointed by the secret accessory being something so obvious, but I was happy to find out about the extra heads and even happier with them in person. Man-E-Face’s (I’m getting really tired of typing his name…) helmet is removable for the first time, allowing collectors and kids alike to pop it off and place another head with three new faces on to the figure.
I’m both giddy and gloomy about this second head. On the surface, I love it. It expands Man-E-Faces range and would’ve been great to have when I was a kid. It’s a little weird to turn him into He-Man, but he’s particularly great as Skeletor. That said, once I had this guy in hand, I quickly found myself wondering what other heads would fit inside his helmet. Now, I don’t really expect anyone at Mattel (or even the Four Horsemen) to have been thinking far enough ahead to make all the head compatible with Man-E-Faces, but think how awesome that could’ve been? With some sticky tack, some extra custom heads (with helmets removed) I was able to have a little more fun…
The figure’s articulation is standard for the line. The only difference is with his head. Since the helmet is removable it’s not as immobile as the original, it can turn a bit and allow whichever of Man-E’s faces you are using to look to the side. Everything else works like you’d imagine.
For paint, I was pretty happy with how the decos were applied. The only slop I noticed was on Orko’s eyes and at the top of the biceps and boots where the flesh tone (see what I did there?) paint didn’t reach the edge and cover the blue plastic. I know I spent a good deal of whining on page one about the deco choices, but I could learn to love this figure – except I really dislike those black eyes. I think I’m gonna need to white those out!
In addition to that secret accessory, Man-E-Faces does include his classic bright orange gun. It’s a nice piece, it always looked a little wonky to me, so I’m still finding it wonky here, but I imagine that’s just me. It’s gotten a little more love this time around and has some added gold paint detail (though they’re hard to see in the images) to flesh it out.
If you also happened to pick up the Weapons Rack (talk about things I haven’t reviewed on-time…), then you would’ve ended up with some weapons in a red deco. These replicate an old 80s offer wherein Man-E-Faces was packaged with five extra weapons from the Castle Grayskull set in a red deco. This figure was dubbed colloquially as “Man-E-Weapons”. It’s a cool thing to be able to put together, but Trap Jaw’s open hand continues to be a pain since it limits what accessories all subsequent figures that reuse it can hold.
Overall, I’m not sure if I ever struck the right tone in this review. I’m ecstatic that Man-E-Faces is finally gracing my shelves and that he did receive a nicely sculpted figure with a cool bonus feature. And I feel like a jerk because I will complain when a figure is “just like we remember” (you’ll see what I mean if my Snout Spout ever ships) and here I am complaining when one isn’t just like I remember.
My impossible to please preferences aside, Man-E-Faces is in the front of my MOTU shelf hanging out with my other childhood faves like Man-At-Arms, Buzz-Off, & Sy-Klone. He’s a major Heroic Master crossed off the list and that’s always a good thing. Plus, I can finally recreate this picture:
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