Even though the alt mode is relatively (and appropriately) plain, Kup’s robot mode is complex and nicely done. The best thing about it is that it’s a cool approximation of his classic look.
The big thing I don’t like about doing Transformers in text reviews is that I don’t have a good way to show the transformation. Kup’s is fairly straightforward. The arms and legs pop out and go into position pretty easily, but I do have a little trouble with the chest. It’s simple in theory – you pop the hood/roof and rotate it around to being a backpack, the spring-activated fenders go into position, and the head pops up. That works fine for me, but in reverse, I have a hard time getting Kup’s head out of the way and holding the spring-loaded fenders aside to get the hood back into place. It’s not super-difficult, but it can be annoying trying to get all the little tabs exactly where you want ’em.
Once everything is rotated the right way, you end up with a nice Kup figure. The only kibble that you might find bothersome is on the arms because the “doors” are designed to stick out further than his hands. After some experimenting, there’s really no better place to put them that I can find. I almost wish they were attached in a less permanent way so I could pop ’em off and sit ’em aside until I wanted to make him a truck again.
While the overall figure looks pretty snazzy hanging out with my other Movie/Generations figures, I just don’t like the head sculpt. I know I might be in the minority because I’ve seen plenty of praise, but to me it just looks… odd. It’s got a lot of nice and accurate details, but his mouth is just too agape, it looks like Kup has just seen something that can’t be unseen and that’s not possible for Kup. He looks speechless and we all know that Kup is almost never speechless.
Articulation is really nice on Kup. His transformation gives him very mobile arms with ball shoulders and elbows and swivel biceps and wrists. His legs are similarly done with ball-jointed hips, thigh swivel, and hinges at the knee and ankle (with a slight tilt in those ankles). Kup also features a ball-jointed head – for awhile I thought I’d got screwed and ended up with a bobble headed Kup, but it turned out that I just hadn’t pulled the head far enough forward. It’s a little weird, but the head can be pushed back without popping off and end up being loose. If you’ve got this problem, just pull the head forward on the peg and it should snap into its proper place.
There is a planned third-party 2pk of Kup heads (one with a cigar and one doing a good Sgt. Rock impersonation). I was going to buy these back when I thought I had a bobble head Kup, but now I’m not as sure. They’d still be a cool update, buy my Kup is no longer defective an I find myself less inclined to part with the $15. We’ll see…
The paint was okay on Kup. Mine ended up with not quite enough paint on his belt buckle, but other than that he turned out well enough. I really like the choice of green used and I’m even happier that he got a tampoed Autobot symbol instead of heat sensitive sticker.
Overall, Kup turned out to be another kickass Generations figure. I wasn’t that thrilled with the weird arm panels, the head sculpt, and a few other nitpicks here and there, but I was satisfied with the overall figure. He looks great in his alt mode and he’s got a G1 inspired bot mode with plenty of articulation. That’s about as good as it gets when it comes to Transformers. This wave with him and Scourge is one of the best to come out of Generations yet.
It’s also nice to finally have a Kup toy. Now he can bore all the other Transformers on my shelves with his old war stories.
For more Transformers Reviews, check out our Review Index.