Somewhere in the Mattel offices last fall, the folks in charge looked at their 2010 Club Eternia Subscription numbers and were impressed. So much so, that according to Mattel (via ActionFigurePics.Com), they decided that a “small amount” over the subscription would be sufficient for ‘day of’ sales. To put that in Britney Spears terms, “oops”. Fans were already aware of the limited production amount available on Feb 16th thanks to Adora, but that’s not to say that we were prepared.
Even with a handful of website glitches, the “small amount” of Trap Jaw blew out in 19 minutes with the full run of Battle Cat selling out minutes later. That left many fans without Battle Cat and many non-subscribers without anything. What did they miss? Sadly, they missed one of the most well-done members of Skeletor’s crew yet.
Trap Jaw his two origins. There’s how we came to be and then there’s his fictional history. Both are interesting.
If you’ve ever heard of Big Jim, then you probably know that it bestowed many ‘gifts’ on He-Man. Battle Cat, Zoar, and the planned-but-shelved Gygor were all normally-decoed animals in the Big Jim line. But there are other inspriations too. Man-E-Faces, Jitsu, Fisto, Skeletor, and, yes, Trap Jaw all have some elements that were first found in the Big Jim line. In Trap Jaw’s case, that figure was called Iron Jaw. He not only had a bear trap for a bottom jaw, but he also sported a cybernetic right arm. You can read more about Iron Jaw (& the other inspirations) here.
The character’s back story was added to in the early 2000s. It’s relevant here because Mattel chose to include an extra head and arm so that fans could turn back the clock and have a Kronis figure. Kronis was one of Keldor’s lieutenants during the Great Unrest that would later turn on Skeletor. Skeletor dealt with his betrayal by ripping off some pieces and leaving him for dead. Tri-Klops swooped in* and after “elective” surgery, refashioned Kronis into the “Evil & Armed for Combat” Trap Jaw.
* – What is up with all the sadistic surgery in the MOTUverse? Are Man-At-Arms, Tri-Klops, and Hordak all having a contest to see which rube they can turn in the sorriest cyborg on Eternia? Anybody waiting to see what poor palace guard got turned into Stridor?
Trap Jaw is our first look at a lot of new pieces that we’ll be seeing later. Both the legs and the arms are all-new and we’ve already seen them reused on Optikk, but we’ll see some of these parts again later on at least Man-E-Faces and Roboto. Trap Jaw also sports a new belt and shoulder brackets. We should note that, to be correct, Kronis should be wearing both brackets and the belt, but to help create a little more difference on our shelves, he’ll be going without those three pieces.*
* – I would like to leave the little left arm bracket on Kronis, but then I feel he would need a little one on his right arm too. I just don’t like the giant bracket on his right arm if he doesn’t have his mechanical arm. It’s correct to the handful of Kronis appearances, so that’s good. But Kronis shouldn’t look like he’s going to end up being Trap Jaw. That’s just silly.
Trap Jaw sports two heads and both are sculpted excellently. The helmet and jaw seem a little more 200x than classic to me and I think it’s better for it. The face though is more like the original then the zombified version found in 200x. One extra surprise on this head seemed to shock some fans. When you open his articulated jaw, he’s still got his tongue and some exposed flesh. I think this is a great addition to the figure, but not everyone agrees. I’ve heard of a couple people that got in there with some black or green paint and covered it up. That cracks me up. Continue to Page 2…