When Bandai announced they’d be doing an American inspired SH MonsterArts figure, I was all but certain that it would be a figure of Zilla, our own version of Godzilla. So imagine my pleasant surprise when they revealed King Kong from Peter Jackson’s 2005 interpretation.
King Kong and Godzilla probably couldn’t be more different from each other. One is a giant rampaging reptile that can never truly be killed or defeated, while the other is a larger than life mammal that may cause a bit of destruction but is (spoiler alert) always conquered and killed in the end. Even so, these two are always linked in my head. Most of the blame probably rests with Toho’s 1962 film King Kong vs. Godzilla, but the arcade game Rampage probably played a small role too. Either way, I definitely needed one to pal around with my other kaiju.
Like all the previous MonsterArts figures, Bandai brought their “A” game to King Kong’s sculpt and design. The figure’s proportions mimic that of a real gorilla, making him the most lifelike MonsterArts to date and allowing him execute realistic poses like standing up on his squat hind legs or leaning forward and resting on all fours.
Kong’s sculpt is highly detailed, with the body being mostly covered by fur. On the areas where his skin shows through you can see wrinkles, muscle definition, and even lines and fingerprints on his hands and feet. In addition to these details, the figure is also covered in scars from previous battles and his right ear is even missing a chunk of skin.
Kong comes with three alternate heads. The first is a standard determined gorilla look. His mouth is closed and a snaggletooth is sticking out while his eyes are intensely focused ahead. Second is a yelling/fighting face with his mouth opened wide, baring his teeth. The third head is equally animated but much more playful with his mouth in an “ooh ooh” expression.
King Kong’s articulation is overall great, although it’s more heavily focused on his upper body. His neck, shoulders, biceps, wrists, torso, waist, hips, and ankles are all ball jointed. His elbows and knees are double hinges attached to ball joints, while the ball of his foot and toes are on single hinges. All these joints allow him to be posed beating his chest, standing on two or four legs, and looking straight up. Unfortunately, his sculpt hinders other movements like turning his head side to side, sitting on his butt, or even positioning his back legs in a more dynamic way. Continue to page 2…