Sorceress has basic MOTU Classics articulation. Her head is on a ball joint. Shoulders and hips are swivel hinges. There are swivel cuts at her biceps, wrists, waist and boot tops. And her elbows and knees are hinges. The biggest issue here is that her head dress blocks most the ball joint’s pose-ability. They also gave her the new female thighs, so her legs are a bit more limited also.
Sorceress’ action feature allows for her wings to spread when you raise her arms. The feature itself works really well as the wings fall easily into place. The problem is that the pegs holding the wings stick out unnaturally far. They’re also attached to her shoulders, so she can’t really move her arms forward without the wings protruding out. Because of this most of her arm gestures have to be done with her elbows.
My biggest issue with the hard plastic wings is that they prevent Sorceress from sitting down. This is definitely a problem since seventy percent of her job description entails sitting on the throne.
Sorceress comes with her original figure’s staff. The bird on top has sculpted details on its wings, and the whole staff has been painted a shiny pearl color.
Sorceress also comes with another Zoar. This one has been painted to math her colors and has a white head with blue tipped wings. Zoar also comes with his attack harness and a red stand to perch on.
Sorceress is a decent figure, but she does have some issues. My biggest problem is with how her wings attach to her shoulders, but I’m not really sure how this could have been done while still keeping the action feature. She does look great on the shelf with all the other characters though. I’m looking forward to getting her white variant this summer, but I’m most interested in seeing her 200X Egyptian inspired look.