Since Kaldur is built using a basic DCUC buck, articulation is what we’re used to: ball-joints at the neck and shoulders, swivels at the biceps, waist, wrists, and thighs, hinges at the elbows, knees, and ankles, the ab crunch, and the 4H hips. I still miss the insert-molded ankles (and playing with my new Thundercats figures all weekend has me hating swivel wrists with a passion), but everything else is here including some good neck articulation. The only thing that gives me pause is the conflict between the torso and the biceps – it prevents the arms from being able to put down to his sides. I worry that all the Legion figures may suffer similarly.
The paint work was pretty sharp on most of the figure. The costume details are nice throughout except for a little gold bleed on the belt and that aforementioned left eye. The left eye is actually my greatest source of irritation with the figure. The iris/pupil is painted a little larger than the other and the white of the eye doesn’t entirely fill the allotted spot on the sculpt. What results is a face that looks a bit lop-sided. It’s not as noticeable in person or in most poses, but the close-up pictures exaggerate it.
Kaldur’s powered up armbands (tattoos?) are a little rough around the edges, but are mostly sharp. The paint doesn’t extend to the waterpack like in the show because of the ball-jointed shoulder, but that doesn’t bother me. It’s a cool look and I’d rather have them blue than black.
One of the selling points for the
$20 $22 price-point is that each figure includes seven accessories. Aqualad’s two waterbearers get things started, but he also includes five water constructs: two swords, a mallet, a mace, and an axe. These are all pretty cool, but Mattel strangely chose to not have them plug into the waterbearers like they should. Each accessory has an unpainted waterbearer molded to it. It’s not a deal-breaker, just odd.
The waterbearers do plug into one thing however! The handy-dandy base, or more specifically, the spout of water erupting from the tank. It’s kinda neat, but it’s also the only way that the figure plugs in the base so it’s also kinda weird. Why no foot pegs?
The base itself is fun enough. My only specific complaint with it is that the wheel isn’t sized appropriately for a figure to be able to hold it. That said, I find myself wishing there was a larger plan here – that the bases could be combined into some sort of training room or… something. As individual pieces, there isn’t too much fun or novel about them. As a collector, they’re too big and bulky, so with no special reason to keep them out, they all find their way to storage. I find it folly for a collector to speak of what may or may not interest a modern child, but I don’t know how fun they are for them either. If the base is going to remain a large selling point for the high price, something should be done to make them more worthwhile to everyone.
Overall, yeah, I’ve got a few specific complaints – the exaggerated left eye, the warped limbs – and some nitpicks that ultimately don’t matter much, but I’m still happy I bought this figure. I love the source material and he’s a great rendition (see, I can appreciate that cartoon head) of it. He’s a sharp addition to my shelf. It’s also great to have half the team in the first three releases! Of course, that is somewhat tempered by the knowledge that only one of the next four will help finish the team and there’s not even one version of Miss Martian in the first eight figures. Didn’t we just get finished with Mattel screwing us over by holding out on Martians?
For more DC reviews, check out our
DC Universe Classics Collector’s Guide.