Alas, not all is well in Scarecrow-land. His left arm pops off every once in awhile. It doesn’t appear to be deformed in anyway, but the end of the shoulder just won’t seat in the bicep. I’m gonna have to throw a QC spotlight on that one, even though it’s more of an annoyance since nothing is broken. Still, figures should stay in one piece.
Articulation is at the high end for Scarecrow… almost. Everything you expect to be there is there, and the lanky buck gives Scarecrow the added double-hinges on the knees and elbows and the ball wrists. There are some other nice things too – like the coat not restricting the ab crunch and some great range on the neck articulation. There’s only one drawback – the ankles. Like the Creeper, Amon Sur, Sinestro, etc., before him – these ankles suck. They can barely move; the top of the foot is simply too flush with the bottom of the leg and there’s almost no range. You can see his foot lifting on the ground in any picture where the feet are visible. Mattel needs to retire this particular ankle mold.
Like the majority of the wave, Scarecrow includes a lantern appropriate to his corps.
Though the ankles perturb me and the arm falling off can be a nuisance, I still really ended up liking this figure overall. And really, it’s all the sculpt’s doing. I love how the figure looks and he’s bumped my regular Scarecrow to the extras box. Her might end up there himself someday, should Mattel use some of these parts to make a proper Scarecrow, but for now he beat out his non-Blackest Night counterpart for shelf space. Not many of the other fighres from this wave did, so that’s a plus for the Scarecrow here.
For more DC reviews, check out our
DC Universe Classics Collector’s Guide.