Yes! It’s a Wednesday review! I can’t believe it either. As we’ve been preparing for the arrival of our first child, it seems things are just getting busier & busier – and we haven’t even had the kid yet. I can’t even imagine… The good news is that the nursery is painted and mostly setup, so I’ve got a free night. I figured I’d use it to take a look at some of these backed up reviews.
I picked New Adventures, er… Intergalactic Skeletor for tonight because I’ve got quite a few MOTU items backed up and I figured I had a lot to say about him. Let’s hope that’s the case, I’ve got more than few paragraphs before I run out of pics.
The easiest way to sum up this figure is that I’m very conflicted about it. I’ve read comments from people that really enjoy it and I kinda cringe at the thought of what those folks are overlooking. I’ve also read comments from people that trash it and I feel bad that they’ve let the flaws overtake the good. I’m somewhere in between. There’s a lot of areas where this figure annoys me, but overall I find myself liking it. I think. I might change my mind tomorrow.
The best thing about this is figure is that the original sculpt is amazing. The detail level has been amped up to eleven = and it’s fantastic, possibly the first time this design has been done justice in the twenty years since it debuted. I don’t recall hearing for sure, but I’d bet this amazing sculpt is the work of the “fifth” Horsemen, Djordje Djokovic. He really stepped up to capture the details that the techno-organic virus wreaked on Skeletor. He’s covered in them – even flipping up the bulky cape reveals awesome details all along the figure’s back and legs. And the head sculpt is downright creepy, even under the helmet. I love it! From a sculpt standpoint, he’s stunning.
And then Mattel did what they sometimes do. They take that uninspired, lazy notion that production technology can’t keep up with the Horsemen and so they paint over the Mona Lisa. I’m not going to stick my neck out and say Mattel should waste money on a new torso for this figure. I get it and I know it’s not in the cards – but the armor overlay could’ve been done better. The fasteners shouldn’t be under the armpits, making the figure look tubby. The top of the armor shouldn’t encapsulate the entire neck, severely limiting the articulation available to the head. The cape shouldn’t be so heavy and glued down so that it weighs the figure down.
At first, that really soured me overall. I’m a very visual collector. I want the figure to look good more so than I need every bit of articulation perfect. A bulky Skeletor stuck looking down isn’t going to make my happy, no matter how great the sculpt. I worked the figure a bit. If you bring the arms forward and in you can cover up the hideous lats on the “armor”. And you can kinda angle the head up & off the ball joint so he can look forward. And if you make sure to not pose him head on, he’s easier to love then too. Continue to Page 2…