While I love all eras of He-Man, New Adventures is still the one I’m least knowledgeable about. I was kinda hoping Classics would aid me in that regard, learning a little more about as we went (and finally motivating me to watch those DVDs I bought years ago), but NA has been seldom seen in Classics. We’ve got 16 months until the line “ends”, and yet there are only nine NA figures in Classics so far, a third of which are main character variants.
In the vintage NA line, there were nine mutants and I don’t know how many were featured in the show and not made into toys. But here, six years into the line, and Flogg is only the fourth Space Mutant. Doh. We already know that NA isn’t going to be completed in the line, I know I’ll miss Tuskador most, but hopefully we see a few more of these guys creep into the line before all is said & done.
Flogg is the Leader of the Space Mutants in New Adventures and that created an interesting dynamic when Skeletor arrives: he stayed in charge, at least superficially. Imagine if Megatron became Starscream’s second-in-command or if Lex Luthor played second fiddle to Toyman. It works because it serves Skeletor’s interests, “serving” Flogg allowed him to acclimate to New Adventures and gain new “allies” in his battle against He-Man.
Flogg is recreated pretty well in Classics despite extensive reuse. We’ve got the eleventy-billionth reuse of Trap-Jaw legs, Hordak’s feet, Whiplash’s torso, and the Horde Trooper’s arms. Everything works though I’m still not a fan of the Horde Trooper arms. So many of the MOTUC figures are stuck in the “which way to the gym” pose due to the armor. The Trooper arms just do that normally anyway.
The main torso of the figure is where the new pieces can be found: the thighs, a new techno-diaper, new armor, and the new head. On the suit details, this is yet another great 4H sculpt. Those NA figures were packed with unpainted detail and that has given the 4H a lot to go on for the Classics figures. That mostly translated over to a sharp figure. We’re honestly well past the point of removable armor for some figures, but we keep getting it anyway to keep costs down. Flogg is hit & miss.
On the one hand the bulkiness is explainable by his spacesuit, and the diaper piece keeps things balanced, but it doesn’t always look good, particularly with the gap between the armor and the diaper when Flogg’s lizard torso makes an appearance. It’s not as terrible here as it is on other figures, but it’s still a reminder that things could be better.
On top of all that is the head sculpt. From a technical standpoint, it’s solid. The helmet is as sharp as the rest of the armor. The face is a decent update, but… I don’t like it. There’s just no menace to it. It’s like Clawful or Spikor, where the cartoon aspect inadvertently dominates what I’d like to see be a little more monstrous. Again, it’s not bad, but if you didn’t like previously cartoony beasts, then Flogg may not be to your liking either. Continue to Page 2…