Time to wrap up this little unofficial MOTUC Week with a look at the last 2013 figure, Strong-Or. (I think that catches us up to Glimmer? Not counting Stackable Stands, the Great Unrest Weapons Pak, and Castle Grayskull Man, gee – I really need to get him done). Strong-Or came out in December, the last figure for Club Filmation – though he came out alongside Filmation villain Plundor, the last figure for 2013 Club Eternia, so the line on that is kinda blurry. It seems like you could’ve switched them around and no one would be the wiser.
When Classics was in full swing, I pushed for Strong Arm (poor guy can’t even get his own name) to be included. We all know the loud calls to finish off the vintage toy have to be appeased roster (OH MY GOD! RIGHT NAOW! WASTE OF A SLOT!). But years from now I’m telling you, Classics will be remembered for who it did well and who ended up being made exclusively to that line. In the long run, Classics identity is going to be more defined by folks like Strong Arm and Plundor than Beast Man & Stratos, who will surely get made again in some form, down the road, some day.
Meanwhile, this could be our only Strong Arm, or Strong-Or figure… ever. He’s kinda obscure, appearing in only one episode, She-Demon of something or another, as one of Skeletor’s henchmen. I’m not sure why he never cropped up again (we could maybe blame his being not-symmetrical, that’s not animation-friendly, but neither was Fisto) or why Mattel would’ve passed on giving him a figure back in the day (it was an early episode, maybe too early?), but either way he was quickly left by the wayside, turning into one of those characters that inspires far more fan art or custom figures (in vintage, MO2K, & Classics styles) than you would’ve ever dreamed after watching the episode.
This lack of back story led to something particularly awesome: his bio. There are still issues, like why a cybernetic genius is working in a mine, but take a gander:
Originally a worker in the photanium mines of Phantos, Dalmus lost his right arm and parts of his face when a mechanical press folder malfunctioned. Desiring to become a super strong menace, the master metal-worker stole large amounts of photanium, the strongest metal in the universe, from the mines and created a new face and telescoping arm. After Strong-Or’s thievery was discovered, Queen Elmora banished him from her kingdom. Years later, he returned with Skeletor to invade the photanium mines, but when He-Man freed Queen Elmora from Skeletor’s influence, Strong-Or was forced out of Phantos once again. Strong-Or has a powerful punch that extends great distances and is nearly as strong as He-Man.
I don’t normally comment on the bios, but after posting Standor’s I just felt like it again. And Dalmus Fu, aside, it’s pretty good. Having him made out of photanium, the focus of the episode, and giving him a grudge against Elmora actually fleshes out an old episode. Impressive. I wish the figure could keep up.
That’s harsh I guess. There is actually a ton I like about the figure! This is probably another case of the “Plus-Minus System” with my expectations being high on a figure that came out just fine. He’s actually got a ton a lot of new pieces – the upper boots are new even though I swear they’re not. The loincloth is new (and look how it curves around, hugging that inner-hip joint – UNPOSSIBLE!). The new armor looks great. And the arms? The arms are fantastic!
It’s good the arms are solid to because they’re kinda this guy’s thing. They look sharp. The detail on the arms is great and the telescoping “action feature” works by popping the arm off at the elbow and attaching a longer arm. That’s wonderful too. It even gets Strong Arm an extra articulation point – while everything is else is the normal complement, this elbow is a ball joint now and that really helps open up the poses for the big arms.
The only knock I even have here is that the pegs for this feature are unique instead of, y’know taking the opportunity to go all Modulok, or work with Roboto/Two-Bad, or my old lament of not thinking ahead on Fisto & Jitsu. The lack of a cohesive plug/port system across these figures is truly uninspired and poor engineering, but I digress because I do like the arms.
If you read my reviews often, you know it’s the rivets and seams that are winning me over. I love little details. The great detailing on the boots, the loincloth, on the armor, they all look fantastic and do a great job from bringing a simple Filmation look into 3D, but… Continue to Page 2…