Hope everyone had a good Christmas and New Year. While Noisy gets his new house of boxes organized, I’m back with my regular Tuesday review. So bear with me as I get back into the swing of things with a look at Figma’s Skyward Sword Link.
This is actually a hard review to write, and not just because I’m a bit out of practice. Link has had a few figures over the years, but none were quite up to par with what I expected from the Good Smile Company would do when they announced their Figma. While the figure itself is great, I feel like there were a lot of missed opportunities also.
The first thing you need to know about this figure is that it’s specifically based on the Skyward Sword game. Just like how the Samus Figma was based on her last game, Other M, Nintendo’s license seems to be restricted to the most current incarnation of their properties. We see this a lot with comic book companies, and I understand the reasoning of promoting your most current projects and designs. But these characters have been around for over twenty five years and are far more iconic than their most recent incarnation.
Luckily the various incarnations of Link over the years are very similar, and Skyward Sword is no exception. We get a young looking male elf with the standard green tunic and matching pointy hat. Beyond that we get a bit of variation. There’s a metal lining underneath the tunic, which is a nice touch of medieval realism, and a white shirt underneath all that. I always picture Link with white pants, but the light tan adds a nice addition to the darker browns of his boots and gloves.
Link comes with two alternate faces: normal and screaming/angry. He also comes with two alternate bits of hair: normal and windblown/moving. I love the two options we get here. Both faces look great, I just wish we had at least one more. Link’s normal face is a bit blank at best and determined at most, while the other is screaming. It would have been great to get a third face that was smiling or laughing, anything that looked happy. Link was never this dour in my head.
Like most Figmas, Link’s articulation is excellent. His head, shoulders, elbows, knees, and ankles are all swivel/hinge Figma joints. His wrists are also swivel/hinges, only with pin joints. His neck, chest, and hips are all ball joints. Link has a couple extra points of articulation that you won’t find on most Figmas. First are his hinged toes. Samus also has this joint, but most Figmas don’t. Link’s second unique joint is a swivel for the back of his hat, which allows you to point it in various directions.
All these joints add up to some really great dynamic posing, especially if you’re recreating scenes from Super Smash Bros. The tunic pieces on Link’s upper chest and skirt area are made of a soft rubber. This keeps most of his articulation from being restricted, but a sitting position is still a bit awkward. Continue to page 2…