The Vykron Thread (SDCC, August)

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The Vykron Thread (SDCC, August)

Postby DrRampageo » Mon Jul 23, 2012 10:54 am

So I have had my Vykron for a few days and he is pretty awesome
Check out my review
http://doomkick.com/masters-of-the-univ ... on-review/
http://doomkick.com/ Toy reviews, news, and a whole lot of Kicking!

What a terrible night to have a curse...
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Re: Vykron

Postby dayraven » Thu Jul 26, 2012 11:56 am

man, that was fast! great review. i'm still a little puzzled that he didn't move more units, as between the three outfits, that's a ton of custom fodder, and compared to what's coming, he's affordable custom fodder. i figured for sure that he would move big units as the customizer crews load up on affordable fodder bits before the price hike. guess they've bowed out of motuc as well.
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Re: Vykron

Postby NoisyDvL5 » Thu Jul 26, 2012 1:25 pm

Great review, Doc!


I was going to buy multiples because I want him out as three separate characters, but I didn't like them sharing the base body, so I turned to what I had for custom fodder:

Image

I might have some trouble with the arms, but it should be an easy fix. Just have to wait til he gets here... in a week.
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Re: Vykron

Postby He-Mullet » Thu Jul 26, 2012 6:30 pm

I see that someone got a Cable Spector head from HunterKnightCustoms!! It makes me wish for alternate Palace guard heads!
Logistics... The real reason behind Matty's fairytales. BTW I am a Power-Mullet
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Re: Vykron

Postby dayraven » Mon Aug 06, 2012 4:31 pm

bio redux... hope y'all enjoy.

Real Name: Vykron

Young Vykron apprenticed under wizard Karak Nul for nearly 20 years before the fateful events of his destruction. The pursuit of the Spell of Separation that Gwildor used to open rifts through time and space, and well as flay souls, with the Cosmic Key, had transformed his master from a well meaning hedge wizard to a powerful but corrupt warlock. After Karak was destroyed, Vykron tried diligently to find a spell that could restore his master. Slowly, as time passed and years of research and practice proved unfruitful, Vykron came to the conclusion that the only thing that could restore his master was the Spell, reversed to combine him whole again. As he poured over the dusty tomes of his mentor, Vykron too grew more distemperate and driven. No matter what he did, he could always hear his master's mournful moaning urging him forward and haunting his every moment, awake and dreaming. Eventually, he found the Book of Eldor, the Vitamonicon that held the Spell of Separation, and was able to devise a way to reverse the spell. But as he retreived his master from the Etherrealm, what he found was Karak Nul no longer: skeletal and driven completely insane by his time in limbo, Karak returned with not only a twisted visage, but a few artifacts he had collected from across the time and space stream that he thought would be the key to getting inside Castle Grayskull. Amongst the artifacts he possessed was a suit of armor from a spacefaring race on the planet Primus, a barbarian helm from one who called himself "Foe-Man" in an alternate version Eternia, and a warmachine culled from a laboratory called "Project: Photog" on a strange plane that Karak knew little of. In his crazed state, Karak, now calling himself "Scareglow" due to a unique and terrifying luminscence his new body possessed, used the Spell of Separation to dissect his erstwhile former pupil, and inserted him into the three artifacts, which he then "gifted" to three doomed souls in the Eternian mines. Each of them fell in their attempts on Castle Grayskull, but as Scareglow intended, the powerful artifacts always found new hosts, and new victims to exploit as the relentless will of Vykron took them over and drove them ever forward towards he and Scareglow's terrible goal: locate the key of Castle Grayskull.
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